//=============================================================================
// SentinelBase - Just a decoration for the ceiling cannon to sit on.
//=============================================================================
class SentinelBase extends Actor;

defaultproperties
{
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'TFMedia.CeilingCannonBase'
     PrePivot=(Z=-40.000000)
     AmbientGlow=64
     bMovable=False
     bHardAttach=True
     CollisionRadius=0.000000
     CollisionHeight=0.000000
     bBlockZeroExtentTraces=False
     bBlockNonZeroExtentTraces=False
}
